You can beat Splinter Cell remake without a single kill

As part of the franchise’s 20th-anniversary celebrations (Feel old? Yup, me too), Splinter Cell developers past and present met up at Ubisoft Toronto to discuss the series’ origins, future, and legacy, including some of the team currently working on the new Splinter Cell remake, which was announced this time last year (opens in new tab).

The anniversary event includes an interview with creative director Chris Auty, technical director Christian Carriere, senior game designer Andy Schmoll, and associate level design director Zavian Porter, who all sat down to discuss the early Splinter Cell games’ “lighting, visuals, player agency , and everything else that made them so revolutionary”.

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